In his 12+ years of experience in digital product innovation, design and consulting, Adam has partnered with fortune 500s, startups, and mid size companies alike to bring human-centered software experiences to market. Adam has shepherded many digital products through every phase of the product life-cycle – from consumer research to conceptual development, execution & post-launch strategy. He is most recently engaged in governing General Motors’ in-vehicle design system. Adam is a self-described “Fandroid” & moonlights as a pianist.
UX Camp Spring/Summer 2023
Emergent Design Systems
In modern software development, design systems are a critical part of the design and development workflow across software organizations worldwide. To UX professionals early in their professional journeys, It can feel as though they’ve always been there, fully baked and operationalized, but in reality, they are the result of organic and emergent communities of practice within organizations that build digital products and has always existed in some form.
In this talk, I will share and contrast my personal experience developing a design system for a mid-sized agency and fortune 500 company alike to offer some insights into how that journey looked for me in order to demystify the process. It is my hope that the lessons I’ve learned will help some of you in your merry way to work with or govern design systems throughout your career.
UX Camp 2014: Prototype Camp
Google Glass is still very much a prototype–adoption hasn’t quite hit critical mass, attrition is high, and public reception is lukewarm at best. Still, there’s a unique value proposition in the head-mounted form factor. In this talk, I’ll relate insights from the bizarre social experiment that is Glass “Exploration,” and my efforts to design a Glassware application. Glassware design principles, structure, & UI patterns will be addressed. Resources, pattern libraries and case studies will also be shared.
UX Camp 2014: Mobile Camp
Designing for Android
Android’s breakneck pace of evolution has been the platform’s greatest boon, but somewhat of a curse for software designers and developers. How does one cope with such an oft-iterated upon operating system? Designing for Android will examine the state of the Android ecosystem–who are it’s users, what are the devices they’re using, where is the market headed–to inform your Android app’s design. We’ll address Android design principles, structure, “Holo” UI patterns, and designing for variable viewport sizes and form factors. Resources, axure libraries and case studies will also be shared.