Dan LeBoeuf is a Senior UX Architect at Manifest Digital and graduate student at DePaul CDM studying HCI and Computer Science. With 16 years of industry experience, his career began as a visual designer. He shifted to front-end development and ultimately leveraged broad experience and combined capabilities to drive his fascination with digital user experiences and constructing solutions.
Dan’s passion lies in collaborating on UX designs, wire frames and prototypes. He specializes in creating native mobile apps for iOS and Android as well as developing web applications for device agnostic solutions. He has led projects for major automotive manufacturers, health care providers, personal line insurers, risk management insurers and shipping / industrial supply distributors. In his spare time, Dan participates in in Post-It Note Wars with neighboring Chicago buildings.
For more, keep up with Dan on Twitter as @danleboeuf.
UX Camp 2013: Mobile Camp
How Do I Get Started in Mobile?
It seems like everyone–and everything–is working in mobile, but maybe you haven’t yet had the opportunity to get up to speed. This session will help you catch up and give you a broad overview that helps you understand the ways that you can steer yourself in order to learn more in areas that are important to you.
Mobile can me many different things today, but it is most commonly referring to mobile phones and tablets, so it is important to have a basic understand of what designing and developing for the myriad of devices that exist looks like.
There is no denying that there is plenty to know to do great work in this space, and new technologies and processes are introduced all the time. It’s easy to feel like you’re falling behind faster and faster, and if you are not working in the mobile space yet, it is even easier to become increasingly intimidated by what’s out there. This will be a quick journey of the basics and some common themes that are evolving today. Get ready to get up to speed and get pointed in the right direction!
UX Camp 2012: Prototype Camp
Testing Tools of On-Device Mobile Prototypes
So, you’ve built your mobile app prototype… now what? It’s time to test, test, test. Mobile prototype testing is used to evaluate functionality and potentially uncover unforeseen points of issue prior to major development efforts. It’s also used to make necessary and recommended usability updates to improve the user experience. Conducting an in-person test session, a proven effective model, gives unique insight and means of interacting with the participants while observing their process in real-time.
Similar to a favorite wireframing tool or text editor, there is a variety of approaches to conduct and capture your test session. In this presentation, we’ll review mobile prototype testing tools that range from straightforward to comprehensive. From bootstrap to enterprise testing software. From bending acrylic to forged 606 aircraft grade aluminum. In addition, Dan will walk through options and decisions made while building Manifest’s custom configured research facility.